Initialize engine version: 2017.4.10f1 (f2cce2a5991f)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GT 740M (ID=0xfdf)
    Vendor:   NVIDIA
    VRAM:     1982 MB
    Driver:   25.21.14.2531
Begin MonoManager ReloadAssembly
- Completed reload, in  0.063 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.841573 ms
Facepunch.Steamworks Unity: WindowsPlayer
Facepunch.Steamworks Os: Windows
Facepunch.Steamworks Arch: x64
WARNING: Shader Unsupported: 'Shader Forge/UVScroll_Add_UI' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Shader Forge/UVScroll_Add_UI' - Pass 'FORWARD_DELTA' has no vertex shader
The referenced script on this Behaviour (Game Object 'PvpControllableLoader') is missing!
 
(Filename:  Line: 1758)

The referenced script on this Behaviour (Game Object 'EnLoader') is missing!
 
(Filename:  Line: 1758)

The referenced script on this Behaviour (Game Object 'PvpGpeLoader') is missing!
 
(Filename:  Line: 1758)

The referenced script on this Behaviour (Game Object 'GpeLoader') is missing!
 
(Filename:  Line: 1758)

The referenced script on this Behaviour (Game Object 'fxLoader') is missing!
 
(Filename:  Line: 1758)

Unloading 6 Unused Serialized files (Serialized files now loaded: 4)
UnloadTime: 5.832858 ms
Fallback handler could not load library W:/games/SteamLibrary/steamapps/common/lethalleague/lethalleague_Data/Mono/data-0000000012B3DA30.dll
Fallback handler could not load library W:/games/SteamLibrary/steamapps/common/lethalleague/lethalleague_Data/Mono/data-0000000012AF0110.dll
Fallback handler could not load library W:/games/SteamLibrary/steamapps/common/lethalleague/lethalleague_Data/Mono/data-0000000025F10040.dll
Rewired: Searching for compatible XInput library...
Fallback handler could not load library W:/games/SteamLibrary/steamapps/common/lethalleague/lethalleague_Data/Mono/xinput1_4.dll
Fallback handler could not load library W:/games/SteamLibrary/steamapps/common/lethalleague/lethalleague_Data/Mono/.\xinput1_4.dll
Fallback handler could not load library W:/games/SteamLibrary/steamapps/common/lethalleague/lethalleague_Data/Mono/xinput1_4.dll
Fallback handler could not load library W:/games/SteamLibrary/steamapps/common/lethalleague/lethalleague_Data/Mono/xinput1_4
Fallback handler could not load library W:/games/SteamLibrary/steamapps/common/lethalleague/lethalleague_Data/Mono/.\xinput1_4
Fallback handler could not load library W:/games/SteamLibrary/steamapps/common/lethalleague/lethalleague_Data/Mono/xinput1_4
Fallback handler could not load library W:/games/SteamLibrary/steamapps/common/lethalleague/lethalleague_Data/Mono/libxinput1_4.dll
Fallback handler could not load library W:/games/SteamLibrary/steamapps/common/lethalleague/lethalleague_Data/Mono/.\libxinput1_4.dll
Fallback handler could not load library W:/games/SteamLibrary/steamapps/common/lethalleague/lethalleague_Data/Mono/libxinput1_4.dll
Rewired: Found Xinput1_3.dll.
Fallback handler could not load library W:/games/SteamLibrary/steamapps/common/lethalleague/lethalleague_Data/Mono/xinput1_4.dll
Fallback handler could not load library W:/games/SteamLibrary/steamapps/common/lethalleague/lethalleague_Data/Mono/.\xinput1_4.dll
Fallback handler could not load library W:/games/SteamLibrary/steamapps/common/lethalleague/lethalleague_Data/Mono/xinput1_4.dll
Fallback handler could not load library W:/games/SteamLibrary/steamapps/common/lethalleague/lethalleague_Data/Mono/xinput1_4
Fallback handler could not load library W:/games/SteamLibrary/steamapps/common/lethalleague/lethalleague_Data/Mono/.\xinput1_4
Fallback handler could not load library W:/games/SteamLibrary/steamapps/common/lethalleague/lethalleague_Data/Mono/xinput1_4
Fallback handler could not load library W:/games/SteamLibrary/steamapps/common/lethalleague/lethalleague_Data/Mono/libxinput1_4.dll
Fallback handler could not load library W:/games/SteamLibrary/steamapps/common/lethalleague/lethalleague_Data/Mono/.\libxinput1_4.dll
Fallback handler could not load library W:/games/SteamLibrary/steamapps/common/lethalleague/lethalleague_Data/Mono/libxinput1_4.dll
Fallback handler could not load library W:/games/SteamLibrary/steamapps/common/lethalleague/lethalleague_Data/Mono/xinput1_4.dll
Fallback handler could not load library W:/games/SteamLibrary/steamapps/common/lethalleague/lethalleague_Data/Mono/.\xinput1_4.dll
Fallback handler could not load library W:/games/SteamLibrary/steamapps/common/lethalleague/lethalleague_Data/Mono/xinput1_4.dll
Fallback handler could not load library W:/games/SteamLibrary/steamapps/common/lethalleague/lethalleague_Data/Mono/xinput1_4
Fallback handler could not load library W:/games/SteamLibrary/steamapps/common/lethalleague/lethalleague_Data/Mono/.\xinput1_4
Fallback handler could not load library W:/games/SteamLibrary/steamapps/common/lethalleague/lethalleague_Data/Mono/xinput1_4
Fallback handler could not load library W:/games/SteamLibrary/steamapps/common/lethalleague/lethalleague_Data/Mono/libxinput1_4.dll
Fallback handler could not load library W:/games/SteamLibrary/steamapps/common/lethalleague/lethalleague_Data/Mono/.\libxinput1_4.dll
Fallback handler could not load library W:/games/SteamLibrary/steamapps/common/lethalleague/lethalleague_Data/Mono/libxinput1_4.dll

Unloading 185 unused Assets to reduce memory usage. Loaded Objects now: 25851.
Total: 90.047535 ms (FindLiveObjects: 1.508247 ms CreateObjectMapping: 0.506740 ms MarkObjects: 32.867987 ms  DeleteObjects: 55.163704 ms)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerNetSpawner.UpdatePlayerList (System.Object param) [0x00000] in <filename unknown>:0 
  at PlayerNetSpawner.Adventure_PlayerSpawning () [0x00000] in <filename unknown>:0 
  at PlayerNetSpawner.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Joystick reconnected ("Controller (XBOX 360 For Windows)").
 
(Filename:  Line: 1323)

<RI.Hid> Failed to create device file:
 e7 Все копии канала заняты.

 
(Filename:  Line: 54)

Unloading 3 Unused Serialized files (Serialized files now loaded: 13)
UnloadTime: 6.747129 ms

Unloading 91 unused Assets to reduce memory usage. Loaded Objects now: 65541.
Total: 126.701321 ms (FindLiveObjects: 4.390893 ms CreateObjectMapping: 3.888857 ms MarkObjects: 117.984961 ms  DeleteObjects: 0.436181 ms)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour (Game Object 'GameObject') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Magic.Tools.RendererSelection?) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

The referenced script on this Behaviour (Game Object 'Rebinder') is missing!
 
(Filename:  Line: 1758)

Unloading 6 Unused Serialized files (Serialized files now loaded: 9)
UnloadTime: 3.749878 ms

Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 71127.
Total: 130.680408 ms (FindLiveObjects: 5.063554 ms CreateObjectMapping: 4.052211 ms MarkObjects: 121.327736 ms  DeleteObjects: 0.236051 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 10)

Unloading 76 unused Assets to reduce memory usage. Loaded Objects now: 71312.
Total: 149.499503 ms (FindLiveObjects: 12.557751 ms CreateObjectMapping: 5.944042 ms MarkObjects: 130.760803 ms  DeleteObjects: 0.236478 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 10)

Unloading 141 unused Assets to reduce memory usage. Loaded Objects now: 71355.
Total: 137.489972 ms (FindLiveObjects: 6.902786 ms CreateObjectMapping: 6.398184 ms MarkObjects: 120.505833 ms  DeleteObjects: 3.682740 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 10)

Unloading 164 unused Assets to reduce memory usage. Loaded Objects now: 71355.
Total: 138.895160 ms (FindLiveObjects: 5.689602 ms CreateObjectMapping: 7.211106 ms MarkObjects: 122.265954 ms  DeleteObjects: 3.727641 ms)

saving file at path : C:/Users/WEST/AppData/LocalLow/MAGIC DESIGN STUDIOS/UnrulyHeroes\Normal_TEMP_0.gd
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

saving file at path : C:/Users/WEST/AppData/LocalLow/MAGIC DESIGN STUDIOS/UnrulyHeroes\Normal_save_game_0.gd
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 3 Unused Serialized files (Serialized files now loaded: 10)

Unloading 662 unused Assets to reduce memory usage. Loaded Objects now: 72609.
Total: 158.868853 ms (FindLiveObjects: 8.616723 ms CreateObjectMapping: 4.147145 ms MarkObjects: 122.473782 ms  DeleteObjects: 23.630347 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 6.286572 ms

Unloading 442 unused Assets to reduce memory usage. Loaded Objects now: 71907.
Total: 136.890863 ms (FindLiveObjects: 5.334243 ms CreateObjectMapping: 5.013949 ms MarkObjects: 125.305540 ms  DeleteObjects: 1.236702 ms)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

Error Loading Action: Spawn Enemies : HutongGames.PlayMaker.Actions.SpawnEnemies : toSpawn
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[HutongGames.PlayMaker.FsmVar].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.GetFsmVar (HutongGames.PlayMaker.Fsm fsm, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadArrayElement (HutongGames.PlayMaker.Fsm fsm, System.Array field, System.Type fieldType, Int32 elementIndex, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The referenced script on this Behaviour (Game Object 'BACK_Selection') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Magic.Tools.RendererSelection?) has a different serialization layout when loading. (Read 32 bytes but expected 176 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

The referenced script on this Behaviour (Game Object 'GameObject') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Magic.Tools.RendererSelection?) has a different serialization layout when loading. (Read 32 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

Error Loading Action: PlayAnim Loop : HutongGames.PlayMaker.Actions.EnableBehaviour : component
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[UnityEngine.Object].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error Loading Action: Fire OFF : HutongGames.PlayMaker.Actions.EnableBehaviour : component
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[UnityEngine.Object].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error Loading Action: Fire OFF : HutongGames.PlayMaker.Actions.GetComponent : storeComponent
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[HutongGames.PlayMaker.FsmObject].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.GetFsmObject (HutongGames.PlayMaker.Fsm fsm, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error Loading Action: Fire OFF : HutongGames.PlayMaker.Actions.SetProperty : targetProperty
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[HutongGames.PlayMaker.FsmProperty].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.GetFsmProperty (HutongGames.PlayMaker.Fsm fsm, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error Loading Action: PlayAnim Loop : HutongGames.PlayMaker.Actions.EnableBehaviour : component
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[UnityEngine.Object].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error Loading Action: Fire ON : HutongGames.PlayMaker.Actions.Wait : realTime
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[System.Int32].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error Loading Action: PlayAnim Loop : HutongGames.PlayMaker.Actions.EnableBehaviour : component
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[UnityEngine.Object].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The referenced script on this Behaviour (Game Object 'AtlasBuilder') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Magic.Tools.AtlasBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

Error Loading Action: State 1 : HutongGames.PlayMaker.Actions.CheckOnTrigger : collisionEnterEvent
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[System.String].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error Loading Action: State 1 : HutongGames.PlayMaker.Actions.CheckOnTrigger : storeGameObject
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[HutongGames.PlayMaker.FsmGameObject].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.GetFsmGameObject (HutongGames.PlayMaker.Fsm fsm, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error Loading Action: State 1 : HutongGames.PlayMaker.Actions.CheckOnTrigger : options
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[System.String].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error Loading Action: Fire ON : HutongGames.PlayMaker.Actions.Wait : realTime
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[System.Int32].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error Loading Action: PlayAnim Loop : HutongGames.PlayMaker.Actions.EnableBehaviour : component
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[UnityEngine.Object].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The referenced script on this Behaviour (Game Object 'FRONT_Selection') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Magic.Tools.RendererSelection?) has a different serialization layout when loading. (Read 32 bytes but expected 176 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

Error Loading Action: State 1 : HutongGames.PlayMaker.Actions.CheckOnTrigger : options
System.ArgumentException: Destination array is not long enough to copy all the items in the collection. Check array index and length.
  at System.BitConverter.PutBytes (System.Byte* dst, System.Byte[] src, Int32 start_index, Int32 count) [0x00000] in <filename unknown>:0 
  at System.BitConverter.ToInt32 (System.Byte[] value, Int32 startIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.FsmUtility+BitConverter.ToInt32 (System.Byte[] value, Int32 startIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The referenced script on this Behaviour (Game Object 'Play') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Magic.Tools.RendererSelection?) has a different serialization layout when loading. (Read 32 bytes but expected 176 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

The referenced script on this Behaviour (Game Object 'pulseArtsettingFire') is missing!
 
(Filename:  Line: 1758)

Unloading 24 Unused Serialized files (Serialized files now loaded: 9)
UnloadTime: 4.874969 ms

Unloading 88 unused Assets to reduce memory usage. Loaded Objects now: 101377.
Total: 225.146633 ms (FindLiveObjects: 6.936141 ms CreateObjectMapping: 5.534373 ms MarkObjects: 212.236516 ms  DeleteObjects: 0.439174 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 9)

Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 109996.
Total: 246.529363 ms (FindLiveObjects: 11.668710 ms CreateObjectMapping: 6.097988 ms MarkObjects: 228.357699 ms  DeleteObjects: 0.404536 ms)

Can not play a disabled audio source
 
(Filename:  Line: 707)

Can not play a disabled audio source
 
(Filename:  Line: 707)

Coroutine continue failure
 
(Filename:  Line: 64)

Can not play a disabled audio source
 
(Filename:  Line: 707)

Can not play a disabled audio source
 
(Filename:  Line: 707)

Can not play a disabled audio source
 
(Filename:  Line: 707)

Can not play a disabled audio source
 
(Filename:  Line: 707)

Can not play a disabled audio source
 
(Filename:  Line: 707)

Can not play a disabled audio source
 
(Filename:  Line: 707)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerCamera.CheckOffScreenPlayers () [0x00000] in <filename unknown>:0 
  at PlayerCamera.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Sprite Tiling might not appear correctly because the Sprite used is not generated with Full Rect. To fix this, change the Mesh Type in the Sprite's import setting to Full Rect
 
(Filename:  Line: 503)

Sprite Tiling might not appear correctly because the Sprite used is not generated with Full Rect. To fix this, change the Mesh Type in the Sprite's import setting to Full Rect
 
(Filename:  Line: 503)

Can not play a disabled audio source
 
(Filename:  Line: 707)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerNetSpawner.ApplyFromOtherState (.Custom2DController player, .Custom2DController firstInSafePlace) [0x00000] in <filename unknown>:0 
  at PlayerNetSpawner.ChooseNewPlayer (.HardwareControllerAndInfo hardContrInfo) [0x00000] in <filename unknown>:0 
  at PlayerNetSpawner.Adventure_PlayerSpawning () [0x00000] in <filename unknown>:0 
  at PlayerNetSpawner.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Can not play a disabled audio source
 
(Filename:  Line: 707)

Unloading 1 Unused Serialized files (Serialized files now loaded: 9)
UnloadTime: 48.418286 ms
Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)


Unloading 2527 unused Assets to reduce memory usage. Loaded Objects now: 74547.
Total: 176.166443 ms (FindLiveObjects: 5.396677 ms CreateObjectMapping: 5.000692 ms MarkObjects: 139.907786 ms  DeleteObjects: 25.860859 ms)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

Error Loading Action: Spawn Enemies : HutongGames.PlayMaker.Actions.SpawnEnemies : toSpawn
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[HutongGames.PlayMaker.FsmVar].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.GetFsmVar (HutongGames.PlayMaker.Fsm fsm, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadArrayElement (HutongGames.PlayMaker.Fsm fsm, System.Array field, System.Type fieldType, Int32 elementIndex, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The referenced script on this Behaviour (Game Object 'BACK_Selection') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Magic.Tools.RendererSelection?) has a different serialization layout when loading. (Read 32 bytes but expected 176 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

The referenced script on this Behaviour (Game Object 'GameObject') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Magic.Tools.RendererSelection?) has a different serialization layout when loading. (Read 32 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

Error Loading Action: PlayAnim Loop : HutongGames.PlayMaker.Actions.EnableBehaviour : component
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[UnityEngine.Object].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error Loading Action: Fire OFF : HutongGames.PlayMaker.Actions.EnableBehaviour : component
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[UnityEngine.Object].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error Loading Action: Fire OFF : HutongGames.PlayMaker.Actions.GetComponent : storeComponent
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[HutongGames.PlayMaker.FsmObject].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.GetFsmObject (HutongGames.PlayMaker.Fsm fsm, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error Loading Action: Fire OFF : HutongGames.PlayMaker.Actions.SetProperty : targetProperty
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[HutongGames.PlayMaker.FsmProperty].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.GetFsmProperty (HutongGames.PlayMaker.Fsm fsm, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error Loading Action: PlayAnim Loop : HutongGames.PlayMaker.Actions.EnableBehaviour : component
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[UnityEngine.Object].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error Loading Action: Fire ON : HutongGames.PlayMaker.Actions.Wait : realTime
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[System.Int32].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error Loading Action: PlayAnim Loop : HutongGames.PlayMaker.Actions.EnableBehaviour : component
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[UnityEngine.Object].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The referenced script on this Behaviour (Game Object 'AtlasBuilder') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Magic.Tools.AtlasBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

Error Loading Action: State 1 : HutongGames.PlayMaker.Actions.CheckOnTrigger : collisionEnterEvent
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[System.String].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error Loading Action: State 1 : HutongGames.PlayMaker.Actions.CheckOnTrigger : storeGameObject
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[HutongGames.PlayMaker.FsmGameObject].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.GetFsmGameObject (HutongGames.PlayMaker.Fsm fsm, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error Loading Action: State 1 : HutongGames.PlayMaker.Actions.CheckOnTrigger : options
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[System.String].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error Loading Action: Fire ON : HutongGames.PlayMaker.Actions.Wait : realTime
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[System.Int32].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error Loading Action: PlayAnim Loop : HutongGames.PlayMaker.Actions.EnableBehaviour : component
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[UnityEngine.Object].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The referenced script on this Behaviour (Game Object 'FRONT_Selection') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Magic.Tools.RendererSelection?) has a different serialization layout when loading. (Read 32 bytes but expected 176 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

Error Loading Action: State 1 : HutongGames.PlayMaker.Actions.CheckOnTrigger : options
System.ArgumentException: Destination array is not long enough to copy all the items in the collection. Check array index and length.
  at System.BitConverter.PutBytes (System.Byte* dst, System.Byte[] src, Int32 start_index, Int32 count) [0x00000] in <filename unknown>:0 
  at System.BitConverter.ToInt32 (System.Byte[] value, Int32 startIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.FsmUtility+BitConverter.ToInt32 (System.Byte[] value, Int32 startIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The referenced script on this Behaviour (Game Object 'Play') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Magic.Tools.RendererSelection?) has a different serialization layout when loading. (Read 32 bytes but expected 176 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

The referenced script on this Behaviour (Game Object 'pulseArtsettingFire') is missing!
 
(Filename:  Line: 1758)

Unloading 24 Unused Serialized files (Serialized files now loaded: 9)
UnloadTime: 4.656879 ms

Unloading 104 unused Assets to reduce memory usage. Loaded Objects now: 103297.
Total: 229.748348 ms (FindLiveObjects: 6.877556 ms CreateObjectMapping: 5.707563 ms MarkObjects: 216.722343 ms  DeleteObjects: 0.440457 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 9)

Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 110097.
Total: 251.808015 ms (FindLiveObjects: 10.514112 ms CreateObjectMapping: 6.990450 ms MarkObjects: 233.747962 ms  DeleteObjects: 0.555489 ms)

Can not play a disabled audio source
 
(Filename:  Line: 707)

Can not play a disabled audio source
 
(Filename:  Line: 707)

Can not play a disabled audio source
 
(Filename:  Line: 707)

Coroutine continue failure
 
(Filename:  Line: 64)

Can not play a disabled audio source
 
(Filename:  Line: 707)

Can not play a disabled audio source
 
(Filename:  Line: 707)

Sprite Tiling might not appear correctly because the Sprite used is not generated with Full Rect. To fix this, change the Mesh Type in the Sprite's import setting to Full Rect
 
(Filename:  Line: 503)

Sprite Tiling might not appear correctly because the Sprite used is not generated with Full Rect. To fix this, change the Mesh Type in the Sprite's import setting to Full Rect
 
(Filename:  Line: 503)

Sprite Tiling might not appear correctly because the Sprite used is not generated with Full Rect. To fix this, change the Mesh Type in the Sprite's import setting to Full Rect
 
(Filename:  Line: 503)

Sprite Tiling might not appear correctly because the Sprite used is not generated with Full Rect. To fix this, change the Mesh Type in the Sprite's import setting to Full Rect
 
(Filename:  Line: 503)

Sprite Tiling might not appear correctly because the Sprite used is not generated with Full Rect. To fix this, change the Mesh Type in the Sprite's import setting to Full Rect
 
(Filename:  Line: 503)

Can not play a disabled audio source
 
(Filename:  Line: 707)

Can not play a disabled audio source
 
(Filename:  Line: 707)

Can not play a disabled audio source
 
(Filename:  Line: 707)

Coroutine continue failure
 
(Filename:  Line: 64)

Could not find FSM: GoBackOut
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find FSM: GoBackOut
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find FSM: GoBackOut
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find FSM: GoBackOut
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find FSM: GoBackOut
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find FSM: GoBackOut
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Rigidbody2D:get_position_Injected (UnityEngine.Vector2&)
  at UnityEngine.Rigidbody2D.get_position () [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.Actions.MovePlatformCurve+<FixedRunMovePlatformCurve>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Could not find FSM: GoBackOut
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find FSM: GoBackOut
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find FSM: GoBackOut
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find FSM: GoBackOut
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find FSM: GoBackOut
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find FSM: GoBackOut
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Rigidbody2D:set_velocity_Injected (UnityEngine.Vector2&)
  at UnityEngine.Rigidbody2D.set_velocity (Vector2 value) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.Actions.MovePlatformCurve.OnExit () [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.FsmState.OnExit () [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.Fsm.ExitState (HutongGames.PlayMaker.FsmState state) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.Fsm.StopAndReset () [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.Fsm.Stop () [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.Fsm.OnDisable () [0x00000] in <filename unknown>:0 
  at PlayMakerFSM.OnDisable () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SetActive(Boolean)
HutongGames.PlayMaker.Actions.ActivateGameObject:DoActivateGameObject()
HutongGames.PlayMaker.Actions.ActivateGameObject:OnEnter()
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:UpdateState(FsmState)
HutongGames.PlayMaker.Fsm:Update()
PlayMakerFSM:Update()
 
(Filename:  Line: -1)

Stack error: 1
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Coroutine couldn't be started because the the game object 'ShifuPlayer_Normal1' is inactive!
 
(Filename:  Line: 758)

Cannot use 'velocity' on a static body.
 
(Filename:  Line: 908)

Cannot use 'MovePosition' on a static body.
 
(Filename:  Line: 850)

Can not play a disabled audio source
 
(Filename:  Line: 707)

Cannot use 'velocity' on a static body.
 
(Filename:  Line: 908)

Cannot use 'MovePosition' on a static body.
 
(Filename:  Line: 850)

Cannot use 'velocity' on a static body.
 
(Filename:  Line: 908)

Cannot use 'MovePosition' on a static body.
 
(Filename:  Line: 850)

Cannot use 'angularVelocity' on a static body.
 
(Filename:  Line: 945)

Cannot use 'MoveRotation' on a static body.
 
(Filename:  Line: 872)

Cannot use 'velocity' on a static body.
 
(Filename:  Line: 908)

Cannot use 'MovePosition' on a static body.
 
(Filename:  Line: 850)

Cannot use 'velocity' on a static body.
 
(Filename:  Line: 908)

Cannot use 'velocity' on a static body.
 
(Filename:  Line: 908)

Cannot use 'MovePosition' on a static body.
 
(Filename:  Line: 850)

Cannot use 'velocity' on a static body.
 
(Filename:  Line: 908)

Cannot use 'MovePosition' on a static body.
 
(Filename:  Line: 850)

Cannot use 'angularVelocity' on a static body.
 
(Filename:  Line: 945)

Cannot use 'MoveRotation' on a static body.
 
(Filename:  Line: 872)

Cannot use 'MovePosition' on a static body.
 
(Filename:  Line: 850)

Cannot use 'MovePosition' on a static body.
 
(Filename:  Line: 850)

Cannot use 'MovePosition' on a static body.
 
(Filename:  Line: 850)

Cannot use 'velocity' on a static body.
 
(Filename:  Line: 908)

Cannot use 'MovePosition' on a static body.
 
(Filename:  Line: 850)

Unloading 1 Unused Serialized files (Serialized files now loaded: 9)
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:get_transform ()
  at SlowMotionHittableObject.OnDisable () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

UnloadTime: 59.154765 ms
Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)


Unloading 2594 unused Assets to reduce memory usage. Loaded Objects now: 74817.
Total: 181.176544 ms (FindLiveObjects: 6.257494 ms CreateObjectMapping: 5.532235 ms MarkObjects: 142.730137 ms  DeleteObjects: 26.656249 ms)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

Error Loading Action: Spawn Enemies : HutongGames.PlayMaker.Actions.SpawnEnemies : toSpawn
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[HutongGames.PlayMaker.FsmVar].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.GetFsmVar (HutongGames.PlayMaker.Fsm fsm, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadArrayElement (HutongGames.PlayMaker.Fsm fsm, System.Array field, System.Type fieldType, Int32 elementIndex, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The referenced script on this Behaviour (Game Object 'BACK_Selection') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Magic.Tools.RendererSelection?) has a different serialization layout when loading. (Read 32 bytes but expected 176 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

The referenced script on this Behaviour (Game Object 'GameObject') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Magic.Tools.RendererSelection?) has a different serialization layout when loading. (Read 32 bytes but expected 140 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

Error Loading Action: PlayAnim Loop : HutongGames.PlayMaker.Actions.EnableBehaviour : component
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[UnityEngine.Object].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error Loading Action: Fire OFF : HutongGames.PlayMaker.Actions.EnableBehaviour : component
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[UnityEngine.Object].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error Loading Action: Fire OFF : HutongGames.PlayMaker.Actions.GetComponent : storeComponent
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[HutongGames.PlayMaker.FsmObject].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.GetFsmObject (HutongGames.PlayMaker.Fsm fsm, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error Loading Action: Fire OFF : HutongGames.PlayMaker.Actions.SetProperty : targetProperty
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[HutongGames.PlayMaker.FsmProperty].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.GetFsmProperty (HutongGames.PlayMaker.Fsm fsm, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error Loading Action: PlayAnim Loop : HutongGames.PlayMaker.Actions.EnableBehaviour : component
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[UnityEngine.Object].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error Loading Action: Fire ON : HutongGames.PlayMaker.Actions.Wait : realTime
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[System.Int32].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error Loading Action: PlayAnim Loop : HutongGames.PlayMaker.Actions.EnableBehaviour : component
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[UnityEngine.Object].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The referenced script on this Behaviour (Game Object 'AtlasBuilder') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Magic.Tools.AtlasBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 56 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

Error Loading Action: State 1 : HutongGames.PlayMaker.Actions.CheckOnTrigger : collisionEnterEvent
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[System.String].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error Loading Action: State 1 : HutongGames.PlayMaker.Actions.CheckOnTrigger : storeGameObject
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[HutongGames.PlayMaker.FsmGameObject].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.GetFsmGameObject (HutongGames.PlayMaker.Fsm fsm, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error Loading Action: State 1 : HutongGames.PlayMaker.Actions.CheckOnTrigger : options
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[System.String].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error Loading Action: Fire ON : HutongGames.PlayMaker.Actions.Wait : realTime
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[System.Int32].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Error Loading Action: PlayAnim Loop : HutongGames.PlayMaker.Actions.EnableBehaviour : component
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[UnityEngine.Object].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The referenced script on this Behaviour (Game Object 'FRONT_Selection') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Magic.Tools.RendererSelection?) has a different serialization layout when loading. (Read 32 bytes but expected 176 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

Error Loading Action: State 1 : HutongGames.PlayMaker.Actions.CheckOnTrigger : options
System.ArgumentException: Destination array is not long enough to copy all the items in the collection. Check array index and length.
  at System.BitConverter.PutBytes (System.Byte* dst, System.Byte[] src, Int32 start_index, Int32 count) [0x00000] in <filename unknown>:0 
  at System.BitConverter.ToInt32 (System.Byte[] value, Int32 startIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.FsmUtility+BitConverter.ToInt32 (System.Byte[] value, Int32 startIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The referenced script on this Behaviour (Game Object 'Play') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Magic.Tools.RendererSelection?) has a different serialization layout when loading. (Read 32 bytes but expected 176 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

The referenced script on this Behaviour (Game Object 'pulseArtsettingFire') is missing!
 
(Filename:  Line: 1758)

Unloading 24 Unused Serialized files (Serialized files now loaded: 9)
UnloadTime: 6.893378 ms

Unloading 111 unused Assets to reduce memory usage. Loaded Objects now: 103437.
Total: 236.819193 ms (FindLiveObjects: 7.380020 ms CreateObjectMapping: 5.402236 ms MarkObjects: 223.546446 ms  DeleteObjects: 0.490062 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 9)

Unloading 59 unused Assets to reduce memory usage. Loaded Objects now: 110138.
Total: 259.972306 ms (FindLiveObjects: 12.873341 ms CreateObjectMapping: 7.443736 ms MarkObjects: 239.289178 ms  DeleteObjects: 0.366050 ms)

Coroutine continue failure
 
(Filename:  Line: 64)

Cannot use 'velocity' on a static body.
 
(Filename:  Line: 908)

Cannot use 'MovePosition' on a static body.
 
(Filename:  Line: 850)

Can not play a disabled audio source
 
(Filename:  Line: 707)

Can not play a disabled audio source
 
(Filename:  Line: 707)

Can not play a disabled audio source
 
(Filename:  Line: 707)

Can not play a disabled audio source
 
(Filename:  Line: 707)

Cannot use 'velocity' on a static body.
 
(Filename:  Line: 908)

Cannot use 'MovePosition' on a static body.
 
(Filename:  Line: 850)

Cannot use 'velocity' on a static body.
 
(Filename:  Line: 908)

Cannot use 'MovePosition' on a static body.
 
(Filename:  Line: 850)

Cannot use 'velocity' on a static body.
 
(Filename:  Line: 908)

Cannot use 'velocity' on a static body.
 
(Filename:  Line: 908)

Cannot use 'MovePosition' on a static body.
 
(Filename:  Line: 850)

Cannot use 'velocity' on a static body.
 
(Filename:  Line: 908)

Cannot use 'MovePosition' on a static body.
 
(Filename:  Line: 850)

Cannot use 'angularVelocity' on a static body.
 
(Filename:  Line: 945)

Cannot use 'MoveRotation' on a static body.
 
(Filename:  Line: 872)

Cannot use 'velocity' on a static body.
 
(Filename:  Line: 908)

Cannot use 'MovePosition' on a static body.
 
(Filename:  Line: 850)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine couldn't be started because the the game object 'CornerTrigger (1)' is inactive!
 
(Filename:  Line: 758)

ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[Wind+PushableAndForce].RemoveAt (Int32 index) [0x00000] in <filename unknown>:0 
  at Wind.CleanUp () [0x00000] in <filename unknown>:0 
  at Wind.FixedUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Sprite Tiling might not appear correctly because the Sprite used is not generated with Full Rect. To fix this, change the Mesh Type in the Sprite's import setting to Full Rect
 
(Filename:  Line: 503)

Sprite Tiling might not appear correctly because the Sprite used is not generated with Full Rect. To fix this, change the Mesh Type in the Sprite's import setting to Full Rect
 
(Filename:  Line: 503)

Can not play a disabled audio source
 
(Filename:  Line: 707)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

saving file at path : C:/Users/WEST/AppData/LocalLow/MAGIC DESIGN STUDIOS/UnrulyHeroes\Normal_TEMP_0.gd
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

saving file at path : C:/Users/WEST/AppData/LocalLow/MAGIC DESIGN STUDIOS/UnrulyHeroes\Normal_save_game_0.gd
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

saving file at path : C:/Users/WEST/AppData/LocalLow/MAGIC DESIGN STUDIOS/UnrulyHeroes\Normal_TEMP_0.gd
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

saving file at path : C:/Users/WEST/AppData/LocalLow/MAGIC DESIGN STUDIOS/UnrulyHeroes\Normal_save_game_0.gd
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 2 Unused Serialized files (Serialized files now loaded: 10)

Unloading 783 unused Assets to reduce memory usage. Loaded Objects now: 109397.
Total: 314.032729 ms (FindLiveObjects: 15.424575 ms CreateObjectMapping: 6.029995 ms MarkObjects: 247.601856 ms  DeleteObjects: 44.976300 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 11)
UnloadTime: 49.938079 ms
Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)


Unloading 2433 unused Assets to reduce memory usage. Loaded Objects now: 75764.
Total: 179.846190 ms (FindLiveObjects: 5.669076 ms CreateObjectMapping: 5.585689 ms MarkObjects: 144.259765 ms  DeleteObjects: 24.331658 ms)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour (Game Object 'BACK_Selection') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Magic.Tools.RendererSelection?) has a different serialization layout when loading. (Read 32 bytes but expected 176 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

The referenced script on this Behaviour (Game Object 'Play') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Magic.Tools.RendererSelection?) has a different serialization layout when loading. (Read 32 bytes but expected 176 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

The referenced script on this Behaviour (Game Object 'FRONT_Selection') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Magic.Tools.RendererSelection?) has a different serialization layout when loading. (Read 32 bytes but expected 176 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

The referenced script on this Behaviour (Game Object 'Front') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Magic.Tools.RendererSelection?) has a different serialization layout when loading. (Read 32 bytes but expected 176 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

The referenced script on this Behaviour (Game Object 'AtlasBuilder') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Magic.Tools.AtlasBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

The referenced script on this Behaviour (Game Object 'AnalyticsSceneLog') is missing!
 
(Filename:  Line: 1758)

The referenced script on this Behaviour (Game Object 'Back') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Magic.Tools.RendererSelection?) has a different serialization layout when loading. (Read 32 bytes but expected 176 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

Unloading 22 Unused Serialized files (Serialized files now loaded: 9)
UnloadTime: 7.067851 ms

Unloading 646 unused Assets to reduce memory usage. Loaded Objects now: 105159.
Total: 208.428053 ms (FindLiveObjects: 7.536104 ms CreateObjectMapping: 5.956015 ms MarkObjects: 188.611728 ms  DeleteObjects: 6.323776 ms)

Can not play a disabled audio source
 
(Filename:  Line: 707)

Unloading 0 Unused Serialized files (Serialized files now loaded: 9)

Unloading 70 unused Assets to reduce memory usage. Loaded Objects now: 112287.
Total: 220.003540 ms (FindLiveObjects: 9.891057 ms CreateObjectMapping: 7.345809 ms MarkObjects: 202.404899 ms  DeleteObjects: 0.361774 ms)

Can not play a disabled audio source
 
(Filename:  Line: 707)

FSM not Preprocessed: PlayMaker Send Event Proxy : FSM
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Can not play a disabled audio source
 
(Filename:  Line: 707)

Can not play a disabled audio source
 
(Filename:  Line: 707)

Sprite Tiling might not appear correctly because the Sprite used is not generated with Full Rect. To fix this, change the Mesh Type in the Sprite's import setting to Full Rect
 
(Filename:  Line: 503)

Sprite Tiling might not appear correctly because the Sprite used is not generated with Full Rect. To fix this, change the Mesh Type in the Sprite's import setting to Full Rect
 
(Filename:  Line: 503)

Sprite Tiling might not appear correctly because the Sprite used is not generated with Full Rect. To fix this, change the Mesh Type in the Sprite's import setting to Full Rect
 
(Filename:  Line: 503)

Can not play a disabled audio source
 
(Filename:  Line: 707)

Could not find FSM: FSM_Behavior
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Could not find FSM: FSM_Behavior
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull5' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull4' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Projectile_RockBull6' is inactive!
 
(Filename:  Line: 758)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

saving file at path : C:/Users/WEST/AppData/LocalLow/MAGIC DESIGN STUDIOS/UnrulyHeroes\Normal_TEMP_0.gd
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

saving file at path : C:/Users/WEST/AppData/LocalLow/MAGIC DESIGN STUDIOS/UnrulyHeroes\Normal_save_game_0.gd
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

saving file at path : C:/Users/WEST/AppData/LocalLow/MAGIC DESIGN STUDIOS/UnrulyHeroes\Normal_TEMP_0.gd
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

saving file at path : C:/Users/WEST/AppData/LocalLow/MAGIC DESIGN STUDIOS/UnrulyHeroes\Normal_save_game_0.gd
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 2 Unused Serialized files (Serialized files now loaded: 10)

Unloading 895 unused Assets to reduce memory usage. Loaded Objects now: 111217.
Total: 280.679810 ms (FindLiveObjects: 15.406615 ms CreateObjectMapping: 6.682984 ms MarkObjects: 212.851446 ms  DeleteObjects: 45.738763 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 53.722167 ms
Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)


Unloading 2677 unused Assets to reduce memory usage. Loaded Objects now: 77676.
Total: 188.980772 ms (FindLiveObjects: 5.926937 ms CreateObjectMapping: 5.496742 ms MarkObjects: 146.956393 ms  DeleteObjects: 30.600271 ms)

NullReferenceException: Object reference not set to an instance of an object
  at HutongGames.PlayMaker.Actions.LookAtTarget+<FixedRun>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour (Game Object 'Front') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Magic.Tools.RendererSelection?) has a different serialization layout when loading. (Read 32 bytes but expected 176 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

The referenced script on this Behaviour (Game Object 'AtlasBuilder') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Magic.Tools.AtlasBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

The referenced script on this Behaviour (Game Object 'Back') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Magic.Tools.RendererSelection?) has a different serialization layout when loading. (Read 32 bytes but expected 176 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

The referenced script on this Behaviour (Game Object 'BACK_Selection') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Magic.Tools.RendererSelection?) has a different serialization layout when loading. (Read 32 bytes but expected 176 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

Error Loading Action: Check On Trigger 3 : HutongGames.PlayMaker.Actions.CheckOnTrigger : overrideLayerOptions
System.ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
  at System.Collections.Generic.List`1[System.Int32].get_Item (Int32 index) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.LoadActionField (HutongGames.PlayMaker.Fsm fsm, System.Object obj, System.Reflection.FieldInfo field, Int32 paramIndex) [0x00000] in <filename unknown>:0 
  at HutongGames.PlayMaker.ActionData.CreateAction (HutongGames.PlayMaker.Context context, Int32 actionIndex) [0x00000] in <filename unknown>:0 
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

The referenced script on this Behaviour (Game Object 'Play') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Magic.Tools.RendererSelection?) has a different serialization layout when loading. (Read 32 bytes but expected 176 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

The referenced script on this Behaviour (Game Object 'FRONT_Selection') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Magic.Tools.RendererSelection?) has a different serialization layout when loading. (Read 32 bytes but expected 176 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

The referenced script on this Behaviour (Game Object 'AnalyticsSceneLog') is missing!
 
(Filename:  Line: 1758)

Unloading 28 Unused Serialized files (Serialized files now loaded: 9)
UnloadTime: 8.829254 ms

Unloading 446 unused Assets to reduce memory usage. Loaded Objects now: 105142.
Total: 213.726803 ms (FindLiveObjects: 7.643439 ms CreateObjectMapping: 7.442881 ms MarkObjects: 193.880544 ms  DeleteObjects: 4.759510 ms)

Can not play a disabled audio source
 
(Filename:  Line: 707)

Unloading 0 Unused Serialized files (Serialized files now loaded: 9)

Unloading 56 unused Assets to reduce memory usage. Loaded Objects now: 116174.
Total: 232.315405 ms (FindLiveObjects: 12.510284 ms CreateObjectMapping: 8.105278 ms MarkObjects: 211.340206 ms  DeleteObjects: 0.359208 ms)

Can not play a disabled audio source
 
(Filename:  Line: 707)

Can not play a disabled audio source
 
(Filename:  Line: 707)

Can not play a disabled audio source
 
(Filename:  Line: 707)

Can not play a disabled audio source
 
(Filename:  Line: 707)

Can not play a disabled audio source
 
(Filename:  Line: 707)

Can not play a disabled audio source
 
(Filename:  Line: 707)

Can not play a disabled audio source
 
(Filename:  Line: 707)

Can not play a disabled audio source
 
(Filename:  Line: 707)

Can not play a disabled audio source
 
(Filename:  Line: 707)

Could not find FSM: KingBullDeath
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Coroutine couldn't be started because the the game object 'ButtonGroup' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'ShifuPlayer_Normal1' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'GPE_ShifuStatue' is inactive!
 
(Filename:  Line: 758)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Can not play a disabled audio source
 
(Filename:  Line: 707)

NullReferenceException: Object reference not set to an instance of an object
  at AttackColliders.FightColliderInAttackColliders (UnityEngine.Transform test) [0x00000] in <filename unknown>:0 
  at Controller2DFightComponent.ReceivedDamageFromTrigger (Single attackValue, Vector2 force, Single toVictim, UnityEngine.GameObject triggerGo, UnityEngine.Transform attackerColliderTransform, UnityEngine.Collider2D receiverCollider, Boolean showFx, Boolean vibration, .FightComponent attackerFightCompParam, Boolean powerUpDamage, System.String overrideHitFxParam) [0x00000] in <filename unknown>:0 
  at Controller2DFightComponent.ReceivedDamageFromTrigger (.FightColliderInfo colliderInfo, .AttackValues attackValues, UnityEngine.GameObject triggerGo, Boolean showFx, Boolean vibration) [0x00000] in <filename unknown>:0 
  at DamageTrigger.PerformAction (UnityEngine.Collider2D col) [0x00000] in <filename unknown>:0 
  at DamageTrigger.OnTriggerEnter2D (UnityEngine.Collider2D col) [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

saving file at path : C:/Users/WEST/AppData/LocalLow/MAGIC DESIGN STUDIOS/UnrulyHeroes\Normal_TEMP_0.gd
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

saving file at path : C:/Users/WEST/AppData/LocalLow/MAGIC DESIGN STUDIOS/UnrulyHeroes\Normal_save_game_0.gd
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

saving file at path : C:/Users/WEST/AppData/LocalLow/MAGIC DESIGN STUDIOS/UnrulyHeroes\Normal_TEMP_0.gd
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

saving file at path : C:/Users/WEST/AppData/LocalLow/MAGIC DESIGN STUDIOS/UnrulyHeroes\Normal_save_game_0.gd
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 2 Unused Serialized files (Serialized files now loaded: 10)

Unloading 887 unused Assets to reduce memory usage. Loaded Objects now: 114927.
Total: 284.390346 ms (FindLiveObjects: 12.136964 ms CreateObjectMapping: 7.157653 ms MarkObjects: 218.304571 ms  DeleteObjects: 46.790302 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 11)
UnloadTime: 60.970478 ms
Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)


Unloading 3134 unused Assets to reduce memory usage. Loaded Objects now: 76463.
Total: 197.462792 ms (FindLiveObjects: 6.050094 ms CreateObjectMapping: 5.112303 ms MarkObjects: 143.922794 ms  DeleteObjects: 42.377172 ms)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour (Game Object 'Front') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Magic.Tools.RendererSelection?) has a different serialization layout when loading. (Read 32 bytes but expected 176 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

The referenced script on this Behaviour (Game Object 'FRONT_Selection') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Magic.Tools.RendererSelection?) has a different serialization layout when loading. (Read 32 bytes but expected 176 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

The referenced script on this Behaviour (Game Object 'Play') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Magic.Tools.RendererSelection?) has a different serialization layout when loading. (Read 32 bytes but expected 176 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

The referenced script on this Behaviour (Game Object 'AtlasBuilder') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Magic.Tools.AtlasBuilder?) has a different serialization layout when loading. (Read 32 bytes but expected 80 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

The referenced script on this Behaviour (Game Object 'Back') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Magic.Tools.RendererSelection?) has a different serialization layout when loading. (Read 32 bytes but expected 176 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

The referenced script on this Behaviour (Game Object 'BACK_Selection') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Magic.Tools.RendererSelection?) has a different serialization layout when loading. (Read 32 bytes but expected 176 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

Unloading 27 Unused Serialized files (Serialized files now loaded: 9)
UnloadTime: 7.053311 ms
Coroutine couldn't be started because the the game object 'GPE_Shifu_Move' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'GPE_ShifuStatue' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'ButtonGroup' is inactive!
 
(Filename:  Line: 758)


Unloading 1308 unused Assets to reduce memory usage. Loaded Objects now: 119885.
Total: 234.365886 ms (FindLiveObjects: 8.380244 ms CreateObjectMapping: 5.860226 ms MarkObjects: 205.648465 ms  DeleteObjects: 14.476522 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 9)

Unloading 53 unused Assets to reduce memory usage. Loaded Objects now: 124904.
Total: 231.585442 ms (FindLiveObjects: 13.162418 ms CreateObjectMapping: 7.510874 ms MarkObjects: 210.568763 ms  DeleteObjects: 0.342958 ms)

FSM not Preprocessed: PlayMaker Send Event Proxy : FSM
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Coroutine couldn't be started because the the game object 'ButtonGroup' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'GPE_ShifuStatue' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'ButtonGroup' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'GPE_ShifuStatue' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'GPE_ShifuStatue' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'GPE_ShifuStatue' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'ButtonGroup' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'ButtonGroup' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'ButtonGroup' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'ButtonGroup' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'ButtonGroup' is inactive!
 
(Filename:  Line: 758)

Can not play a disabled audio source
 
(Filename:  Line: 707)

Sprite Tiling might not appear correctly because the Sprite used is not generated with Full Rect. To fix this, change the Mesh Type in the Sprite's import setting to Full Rect
 
(Filename:  Line: 503)

Coroutine couldn't be started because the the game object 'Plateform' is inactive!
 
(Filename:  Line: 758)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine couldn't be started because the the game object 'GPE_Shifu_Move' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'Plateform' is inactive!
 
(Filename:  Line: 758)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine couldn't be started because the the game object 'GPE_ShifuStatue' is inactive!
 
(Filename:  Line: 758)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine couldn't be started because the the game object 'GPE_ShifuStatue' is inactive!
 
(Filename:  Line: 758)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine couldn't be started because the the game object 'GPE_ShifuStatue' is inactive!
 
(Filename:  Line: 758)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine couldn't be started because the the game object 'GPE_ShifuStatue' is inactive!
 
(Filename:  Line: 758)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine couldn't be started because the the game object 'GPE_ShifuStatue' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'GPE_ShifuStatue' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'ButtonGroup' is inactive!
 
(Filename:  Line: 758)

NullReferenceException: Object reference not set to an instance of an object
  at PlayerState_GrabCorner.SetOtherPlayerAttachedToSameCorner (.PlayerControllerCustom controller) [0x00000] in <filename unknown>:0 
  at PlayerNetSpawner.ApplyFromOtherState (.Custom2DController player, .Custom2DController firstInSafePlace) [0x00000] in <filename unknown>:0 
  at PlayerNetSpawner.ChooseNewPlayer (.HardwareControllerAndInfo hardContrInfo) [0x00000] in <filename unknown>:0 
  at PlayerNetSpawner.Adventure_PlayerSpawning () [0x00000] in <filename unknown>:0 
  at PlayerNetSpawner.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Coroutine couldn't be started because the the game object 'MonkeyKingPlayer_Normal1' is inactive!
 
(Filename:  Line: 758)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

saving file at path : C:/Users/WEST/AppData/LocalLow/MAGIC DESIGN STUDIOS/UnrulyHeroes\Normal_TEMP_0.gd
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

saving file at path : C:/Users/WEST/AppData/LocalLow/MAGIC DESIGN STUDIOS/UnrulyHeroes\Normal_save_game_0.gd
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

saving file at path : C:/Users/WEST/AppData/LocalLow/MAGIC DESIGN STUDIOS/UnrulyHeroes\Normal_TEMP_0.gd
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

saving file at path : C:/Users/WEST/AppData/LocalLow/MAGIC DESIGN STUDIOS/UnrulyHeroes\Normal_save_game_0.gd
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 2 Unused Serialized files (Serialized files now loaded: 10)

Unloading 882 unused Assets to reduce memory usage. Loaded Objects now: 125459.
Total: 295.781953 ms (FindLiveObjects: 17.141933 ms CreateObjectMapping: 6.563248 ms MarkObjects: 223.008061 ms  DeleteObjects: 49.067426 ms)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Coroutine couldn't be started because the the game object 'ShifuPlayer_Normal1' is inactive!
 
(Filename:  Line: 758)

Coroutine couldn't be started because the the game object 'GPE_ShifuStatue' is inactive!
 
(Filename:  Line: 758)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unloading 1 Unused Serialized files (Serialized files now loaded: 9)
KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,CustomAnimator+AllAnimatorData].get_Item (Int32 key) [0x00000] in <filename unknown>:0 
  at CustomAnimator.TryGetBoneData (System.String boneName, .CustomBoneFloat& boneData) [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.FollowBoneBehaviorNewAnimSystem () [0x00000] in <filename unknown>:0 
  at Spine.Unity.BoneFollower.LateUpdate () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Coroutine couldn't be started because the the game object 'GPE_Kihong' is inactive!
 
(Filename:  Line: 758)

UnloadTime: 54.698016 ms
Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)

Coroutine continue failure
 
(Filename:  Line: 64)


Unloading 4592 unused Assets to reduce memory usage. Loaded Objects now: 72586.
Total: 185.733357 ms (FindLiveObjects: 6.313085 ms CreateObjectMapping: 5.044738 ms MarkObjects: 137.034974 ms  DeleteObjects: 37.340130 ms)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1515)

The referenced script on this Behaviour (Game Object 'GameObject') is missing!
 
(Filename:  Line: 1758)

A script behaviour (probably Magic.Tools.RendererSelection?) has a different serialization layout when loading. (Read 32 bytes but expected 128 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1922)

The referenced script on this Behaviour (Game Object 'Rebinder') is missing!
 
(Filename:  Line: 1758)

Unloading 6 Unused Serialized files (Serialized files now loaded: 9)
UnloadTime: 6.688116 ms

Unloading 187 unused Assets to reduce memory usage. Loaded Objects now: 73141.
Total: 145.462685 ms (FindLiveObjects: 6.231408 ms CreateObjectMapping: 4.393459 ms MarkObjects: 133.728120 ms  DeleteObjects: 1.109269 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 9)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 73269.
Total: 149.918579 ms (FindLiveObjects: 9.908162 ms CreateObjectMapping: 4.576912 ms MarkObjects: 135.271433 ms  DeleteObjects: 0.161216 ms)

saving file at path : C:/Users/WEST/AppData/LocalLow/MAGIC DESIGN STUDIOS/UnrulyHeroes\Normal_TEMP_0.gd
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

saving file at path : C:/Users/WEST/AppData/LocalLow/MAGIC DESIGN STUDIOS/UnrulyHeroes\Normal_save_game_0.gd
 
(Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 1 Unused Serialized files (Serialized files now loaded: 10)

Unloading 153 unused Assets to reduce memory usage. Loaded Objects now: 72298.
Total: 157.167317 ms (FindLiveObjects: 9.475829 ms CreateObjectMapping: 6.369960 ms MarkObjects: 134.365287 ms  DeleteObjects: 6.956239 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 10)

Unloading 661 unused Assets to reduce memory usage. Loaded Objects now: 72398.
Total: 196.669967 ms (FindLiveObjects: 12.710414 ms CreateObjectMapping: 6.061640 ms MarkObjects: 141.674321 ms  DeleteObjects: 36.222736 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 10)

Unloading 164 unused Assets to reduce memory usage. Loaded Objects now: 72299.
Total: 153.948982 ms (FindLiveObjects: 7.249165 ms CreateObjectMapping: 4.772766 ms MarkObjects: 134.904527 ms  DeleteObjects: 7.021239 ms)

Setting up 4 worker threads for Enlighten.
  Thread -> id: 9ac -> priority: 1 
  Thread -> id: 122c -> priority: 1 
  Thread -> id: f74 -> priority: 1 
  Thread -> id: 1134 -> priority: 1 
